- Macro-fied access to action function parameters.

- Deactivated debug output code in d_Dehacked.cpp.
- fixed: A_FreezeDeathChunks crashed when a player's head got spawned.


SVN r1168 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-13 22:54:24 +00:00
commit 1c034c1150
25 changed files with 443 additions and 561 deletions

View file

@ -2599,7 +2599,7 @@ void FinishDehPatch ()
type->ActorInfo->Replacement = subclass->ActorInfo;
subclass->ActorInfo->Replacee = type->ActorInfo;
Printf ("%s replaces %s\n", subclass->TypeName.GetChars(), type->TypeName.GetChars());
DPrintf ("%s replaces %s\n", subclass->TypeName.GetChars(), type->TypeName.GetChars());
}
// Now that all Dehacked patches have been processed, it's okay to free StateMap.