- Macro-fied access to action function parameters.
- Deactivated debug output code in d_Dehacked.cpp. - fixed: A_FreezeDeathChunks crashed when a player's head got spawned. SVN r1168 (trunk)
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25 changed files with 443 additions and 561 deletions
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@ -2599,7 +2599,7 @@ void FinishDehPatch ()
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type->ActorInfo->Replacement = subclass->ActorInfo;
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subclass->ActorInfo->Replacee = type->ActorInfo;
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Printf ("%s replaces %s\n", subclass->TypeName.GetChars(), type->TypeName.GetChars());
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DPrintf ("%s replaces %s\n", subclass->TypeName.GetChars(), type->TypeName.GetChars());
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}
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// Now that all Dehacked patches have been processed, it's okay to free StateMap.
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