- Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
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102 changed files with 493 additions and 590 deletions
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@ -749,7 +749,6 @@ void F2DDrawer::AddPoly(FGameTexture *texture, FVector2 *points, int npoints,
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void F2DDrawer::AddPoly(FGameTexture* img, FVector4* vt, size_t vtcount, const unsigned int* ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, int clipx1, int clipy1, int clipx2, int clipy2)
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{
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RenderCommand dg;
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int method = 0;
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if (!img || !img->isValid()) return;
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@ -835,13 +834,13 @@ void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FGameTextu
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dg.mFlags = DTF_Wrap;
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float fs = 1.f / float(flatscale);
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bool flipc = false;
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float sw = GetClassicFlatScalarWidth();
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float sh = GetClassicFlatScalarHeight();
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switch (local_origin)
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{
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default:
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case 0:
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fU1 = float(left) / (float)src->GetDisplayWidth() * fs;
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fV1 = float(top) / (float)src->GetDisplayHeight() * fs;
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