- Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
This commit is contained in:
parent
6aea7694bc
commit
1c517d19fa
102 changed files with 493 additions and 590 deletions
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@ -736,7 +736,7 @@ bool HostGame (int i)
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{
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// If we send the packets eight times to each guest,
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// hopefully at least one of them will get through.
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for (int i = 8; i != 0; --i)
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for (int ii = 8; ii != 0; --ii)
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{
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PreSend (&packet, 2, &sendaddress[node]);
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}
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@ -234,7 +234,7 @@ void PaletteContainer::UpdateTranslation(int trans, FRemapTable* remap)
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int PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count)
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{
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uint32_t id;
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uint32_t id = 0;
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for (int i = 0; i < count; i++)
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{
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auto newremap = AddRemap(&remap[i]);
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@ -265,7 +265,7 @@ FRemapTable *PaletteContainer::TranslationToTable(int translation)
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unsigned int type = GetTranslationType(translation);
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unsigned int index = GetTranslationIndex(translation);
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if (type < 0 || type >= TranslationTables.Size() || index >= NumTranslations(type))
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if (type >= TranslationTables.Size() || index >= NumTranslations(type))
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{
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return uniqueRemaps[0]; // this is the identity table.
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}
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@ -649,7 +649,6 @@ bool FRemapTable::AddTint(int start, int end, int r, int g, int b, int amount)
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bool FRemapTable::AddToTranslation(const char *range)
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{
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int start,end;
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bool desaturated = false;
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FScanner sc;
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sc.OpenMem("translation", range, int(strlen(range)));
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@ -1131,9 +1131,7 @@ FString FScanner::TokenName (int token, const char *string)
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}
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else
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{
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FString work;
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work.Format ("Unknown(%d)", token);
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return work;
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work.Format("Unknown(%d)", token);
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}
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return work;
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}
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@ -290,6 +290,28 @@ bool FSerializer::BeginObject(const char *name)
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//
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//==========================================================================
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bool FSerializer::HasObject(const char* name)
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{
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if (isReading())
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{
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auto val = r->FindKey(name);
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if (val != nullptr)
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{
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if (val->IsObject())
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{
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return true;
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}
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}
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}
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return false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSerializer::EndObject()
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{
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if (isWriting())
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@ -619,7 +641,6 @@ void FSerializer::ReadObjects(bool hubtravel)
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if (BeginObject(nullptr))
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{
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FString clsname; // do not deserialize the class type directly so that we can print appropriate errors.
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int pindex = -1;
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Serialize(*this, "classtype", clsname, nullptr);
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PClass *cls = PClass::FindClass(clsname);
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@ -643,6 +664,7 @@ void FSerializer::ReadObjects(bool hubtravel)
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if (!founderrors)
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{
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// Reset to start;
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unsigned size = r->mObjects.Size();
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r->mObjects.Last().mIndex = 0;
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for (unsigned i = 0; i < r->mDObjects.Size(); i++)
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@ -652,7 +674,6 @@ void FSerializer::ReadObjects(bool hubtravel)
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{
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if (obj != nullptr)
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{
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int pindex = -1;
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try
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{
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obj->SerializeUserVars(*this);
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@ -660,6 +681,7 @@ void FSerializer::ReadObjects(bool hubtravel)
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}
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catch (CRecoverableError &err)
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{
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r->mObjects.Clamp(size); // close all inner objects.
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// In case something in here throws an error, let's continue and deal with it later.
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Printf(TEXTCOLOR_RED "'%s'\n while restoring %s\n", err.GetMessage(), obj ? obj->GetClass()->TypeName.GetChars() : "invalid object");
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mErrors++;
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@ -85,6 +85,7 @@ public:
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void ReadObjects(bool hubtravel);
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bool BeginObject(const char *name);
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void EndObject();
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bool HasObject(const char* name);
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bool BeginArray(const char *name);
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void EndArray();
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unsigned GetSize(const char *group);
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@ -234,7 +235,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundI
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FSerializer &Serialize(FSerializer &arc, const char *key, FString &sid, FString *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, NumericValue &sid, NumericValue *def);
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template<class T>
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template <typename T/*, typename = std::enable_if_t<std::is_base_of_v<DObject, T>>*/>
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FSerializer &Serialize(FSerializer &arc, const char *key, T *&value, T **)
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{
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DObject *v = static_cast<DObject*>(value);
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@ -301,6 +302,11 @@ FSerializer& Serialize(FSerializer& arc, const char* key, FixedBitArray<size>& v
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return arc.SerializeMemory(key, value.Storage(), value.StorageSize());
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}
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inline FSerializer& Serialize(FSerializer& arc, const char* key, BitArray& value, BitArray* def)
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{
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return arc.SerializeMemory(key, value.Storage().Data(), value.Storage().Size());
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}
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template<> FSerializer& Serialize(FSerializer& arc, const char* key, PClass*& clst, PClass** def);
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template<> FSerializer& Serialize(FSerializer& arc, const char* key, FFont*& font, FFont** def);
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, Dictionary *&dict, Dictionary **def);
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