- Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
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6aea7694bc
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102 changed files with 493 additions and 590 deletions
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@ -620,7 +620,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
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{
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char stringbuf[20];
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mysnprintf(stringbuf, 20, "texture%d", i);
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int tempindex = glGetUniformLocation(hShader, stringbuf);
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tempindex = glGetUniformLocation(hShader, stringbuf);
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if (tempindex > 0) glUniform1i(tempindex, i - 1);
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}
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@ -783,8 +783,8 @@ void FShaderCollection::CompileShaders(EPassType passType)
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mMaterialShaders.Push(shc);
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if (i < SHADER_NoTexture)
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{
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FShader *shc = Compile(defaultshaders[i].ShaderName, defaultshaders[i].gettexelfunc, defaultshaders[i].lightfunc, defaultshaders[i].Defines, false, passType);
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mMaterialShadersNAT.Push(shc);
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FShader *shc1 = Compile(defaultshaders[i].ShaderName, defaultshaders[i].gettexelfunc, defaultshaders[i].lightfunc, defaultshaders[i].Defines, false, passType);
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mMaterialShadersNAT.Push(shc1);
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}
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}
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