- Backend update from Raze.

This is mainly code cleanup from setting the compiler to a stricter warning level.
This commit is contained in:
Christoph Oelckers 2021-12-29 10:25:31 +01:00
commit 1c517d19fa
102 changed files with 493 additions and 590 deletions

View file

@ -138,6 +138,7 @@ void OpenGLFrameBuffer::InitializeState()
glDisable(GL_POLYGON_OFFSET_FILL);
glEnable(GL_BLEND);
if (gles.depthClampAvailable) glEnable(GL_DEPTH_CLAMP);
glDisable(GL_DEPTH_TEST);
@ -286,7 +287,6 @@ void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
{
if (mat->Source()->GetUseType() == ETextureType::SWCanvas) return;
int flags = mat->GetScaleFlags();
int numLayers = mat->NumLayers();
MaterialLayerInfo* layer;
auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation, &layer));