- Fixed: When starting a new game from the menu while the fullscreen console

was open, the game was frozen before its initial setup tick until the
  console was closed. The most obvious result of this is that your view was
  stuck on the floor until the console closed.
- Fixed: Pressing ESC while editing your player name completely cleared the
  menus instead of simply canceling the name change.
- Fixed: The status bar still showed the rampage face if you held the fire
  button down while frozen.


SVN r493 (trunk)
This commit is contained in:
Randy Heit 2007-02-28 16:49:19 +00:00
commit 1ca9b88b11
4 changed files with 30 additions and 8 deletions

View file

@ -180,7 +180,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_na
const PClass *kind;
AActor *spot, *mobj, *targ = forcedest;
FActorIterator iterator (tid);
float fspeed = float(speed);
double fspeed = speed;
int defflags3;
if (type_name == NULL)
@ -307,8 +307,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_na
}
else
{
nolead:
mobj->angle = R_PointToAngle2 (mobj->x, mobj->y, targ->x, targ->y);
nolead: mobj->angle = R_PointToAngle2 (mobj->x, mobj->y, targ->x, targ->y);
aim.Resize (fspeed);
mobj->momx = fixed_t(aim[0]);
mobj->momy = fixed_t(aim[1]);