- Fixed: When starting a new game from the menu while the fullscreen console
was open, the game was frozen before its initial setup tick until the console was closed. The most obvious result of this is that your view was stuck on the floor until the console closed. - Fixed: Pressing ESC while editing your player name completely cleared the menus instead of simply canceling the name change. - Fixed: The status bar still showed the rampage face if you held the fire button down while frozen. SVN r493 (trunk)
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4 changed files with 30 additions and 8 deletions
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@ -180,7 +180,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_na
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const PClass *kind;
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AActor *spot, *mobj, *targ = forcedest;
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FActorIterator iterator (tid);
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float fspeed = float(speed);
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double fspeed = speed;
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int defflags3;
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if (type_name == NULL)
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@ -307,8 +307,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_na
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}
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else
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{
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nolead:
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mobj->angle = R_PointToAngle2 (mobj->x, mobj->y, targ->x, targ->y);
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nolead: mobj->angle = R_PointToAngle2 (mobj->x, mobj->y, targ->x, targ->y);
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aim.Resize (fspeed);
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mobj->momx = fixed_t(aim[0]);
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mobj->momy = fixed_t(aim[1]);
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