Merge remote-tracking branch 'zdoom/master' into qzdoom
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commit
1ccf190c4f
4 changed files with 71 additions and 24 deletions
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@ -224,10 +224,26 @@ void R_MapPlane (int y, int x1)
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distance = planeheight * yslope[y];
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ds_xstep = xs_ToFixed(32-ds_xbits, distance * xstepscale);
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ds_ystep = xs_ToFixed(32-ds_ybits, distance * ystepscale);
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ds_xfrac = xs_ToFixed(32-ds_xbits, distance * basexfrac) + pviewx;
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ds_yfrac = xs_ToFixed(32-ds_ybits, distance * baseyfrac) + pviewy;
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if (ds_xbits != 0)
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{
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ds_xstep = xs_ToFixed(32 - ds_xbits, distance * xstepscale);
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ds_xfrac = xs_ToFixed(32 - ds_xbits, distance * basexfrac) + pviewx;
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}
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else
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{
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ds_xstep = 0;
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ds_xfrac = 0;
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}
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if (ds_ybits != 0)
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{
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ds_ystep = xs_ToFixed(32 - ds_ybits, distance * ystepscale);
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ds_yfrac = xs_ToFixed(32 - ds_ybits, distance * baseyfrac) + pviewy;
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}
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else
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{
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ds_ystep = 0;
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ds_yfrac = 0;
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}
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if (plane_shade)
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{
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@ -368,18 +384,18 @@ void R_MapTiltedPlane_C (int y, int x1)
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DWORD u, v;
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int i;
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iz = plane_sz[2] + plane_sz[1]*(centery-y) + plane_sz[0]*(x1-centerx);
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iz = plane_sz[2] + plane_sz[1] * (centery - y) + plane_sz[0] * (x1 - centerx);
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// Lighting is simple. It's just linear interpolation from start to end
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if (plane_shade)
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{
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uz = (iz + plane_sz[0]*width) * planelightfloat;
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uz = (iz + plane_sz[0] * width) * planelightfloat;
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vz = iz * planelightfloat;
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R_CalcTiltedLighting (vz, uz, width);
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R_CalcTiltedLighting(vz, uz, width);
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}
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uz = plane_su[2] + plane_su[1]*(centery-y) + plane_su[0]*(x1-centerx);
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vz = plane_sv[2] + plane_sv[1]*(centery-y) + plane_sv[0]*(x1-centerx);
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uz = plane_su[2] + plane_su[1] * (centery - y) + plane_su[0] * (x1 - centerx);
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vz = plane_sv[2] + plane_sv[1] * (centery - y) + plane_sv[0] * (x1 - centerx);
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fb = ylookup[y] + x1 + dc_destorg;
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@ -2116,6 +2132,15 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
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}
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}
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// Hack in support for 1 x Z and Z x 1 texture sizes
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if (ds_ybits == 0)
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{
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plane_sv[2] = plane_sv[1] = plane_sv[0] = 0;
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}
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if (ds_xbits == 0)
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{
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plane_su[2] = plane_su[1] = plane_su[0] = 0;
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}
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#if defined(X86_ASM)
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if (!r_swtruecolor)
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{
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