- Added Skulltag's REDMAP and GREENMAP.
- Fixed: The PlayerSpeedTrail must copy the player's scaling information (from Skulltag) - Added r_maxparticles CVAR from Skulltag. - Changed PCX loader so that it always loads the last 768 bytes of 8 bit graphics as a palette SVN r447 (trunk)
This commit is contained in:
parent
82ba0fb189
commit
1cd8370327
10 changed files with 115 additions and 9 deletions
|
|
@ -1160,6 +1160,14 @@ void R_SetupFrame (AActor *actor)
|
|||
fixedcolormap = InverseColormap;
|
||||
break;
|
||||
|
||||
case REDCOLORMAP:
|
||||
fixedcolormap = RedColormap;
|
||||
break;
|
||||
|
||||
case GREENCOLORMAP:
|
||||
fixedcolormap = GreenColormap;
|
||||
break;
|
||||
|
||||
case GOLDCOLORMAP:
|
||||
fixedcolormap = GoldColormap;
|
||||
break;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue