- Added Skulltag's REDMAP and GREENMAP.

- Fixed: The PlayerSpeedTrail must copy the player's scaling information
  (from Skulltag)
- Added r_maxparticles CVAR from Skulltag.
- Changed PCX loader so that it always loads the last 768 bytes of 8 bit graphics as a palette

SVN r447 (trunk)
This commit is contained in:
Christoph Oelckers 2007-01-09 16:32:44 +00:00
commit 1cd8370327
10 changed files with 115 additions and 9 deletions

View file

@ -360,8 +360,9 @@ void FPCXTexture::MakeTexture()
BYTE c;
lump.Seek(-769, SEEK_END);
lump >> c;
if (c !=0x0c) memcpy(PaletteMap, GrayMap, 256); // Fallback for files without palette
else for(int i=0;i<256;i++)
//if (c !=0x0c) memcpy(PaletteMap, GrayMap, 256); // Fallback for files without palette
//else
for(int i=0;i<256;i++)
{
BYTE r,g,b;
lump >> r >> g >> b;