- Added Skulltag's REDMAP and GREENMAP.
- Fixed: The PlayerSpeedTrail must copy the player's scaling information (from Skulltag) - Added r_maxparticles CVAR from Skulltag. - Changed PCX loader so that it always loads the last 768 bytes of 8 bit graphics as a palette SVN r447 (trunk)
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10 changed files with 115 additions and 9 deletions
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@ -3716,6 +3716,17 @@ static void PowerupColor (APowerupGiver *defaults, Baggage &bag)
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defaults->BlendColor = GOLDCOLOR;
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return;
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}
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// [BC] Yay, more hacks.
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else if ( SC_Compare( "REDMAP" ))
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{
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defaults->BlendColor = REDCOLOR;
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return;
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}
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else if ( SC_Compare( "GREENMAP" ))
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{
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defaults->BlendColor = GREENCOLOR;
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return;
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}
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int c = V_GetColor(NULL, sc_String);
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r=RPART(c);
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