- Added Skulltag's REDMAP and GREENMAP.

- Fixed: The PlayerSpeedTrail must copy the player's scaling information
  (from Skulltag)
- Added r_maxparticles CVAR from Skulltag.
- Changed PCX loader so that it always loads the last 768 bytes of 8 bit graphics as a palette

SVN r447 (trunk)
This commit is contained in:
Christoph Oelckers 2007-01-09 16:32:44 +00:00
commit 1cd8370327
10 changed files with 115 additions and 9 deletions

View file

@ -3716,6 +3716,17 @@ static void PowerupColor (APowerupGiver *defaults, Baggage &bag)
defaults->BlendColor = GOLDCOLOR;
return;
}
// [BC] Yay, more hacks.
else if ( SC_Compare( "REDMAP" ))
{
defaults->BlendColor = REDCOLOR;
return;
}
else if ( SC_Compare( "GREENMAP" ))
{
defaults->BlendColor = GREENCOLOR;
return;
}
int c = V_GetColor(NULL, sc_String);
r=RPART(c);