- replaced MIN/MAX in all non-common code.

This commit is contained in:
Christoph Oelckers 2021-10-30 10:16:52 +02:00
commit 1d0aed219e
43 changed files with 147 additions and 146 deletions

View file

@ -870,7 +870,7 @@ bool MapLoader::LoadSegs (MapData * map)
if (vnum1 >= numvertexes || vnum2 >= numvertexes)
{
throw badseg(0, i, MAX(vnum1, vnum2));
throw badseg(0, i, max(vnum1, vnum2));
}
li->v1 = &Level->vertexes[vnum1];
@ -1890,7 +1890,7 @@ void MapLoader::LoadLineDefs2 (MapData * map)
Level->sides.Alloc(count);
memset(&Level->sides[0], 0, count * sizeof(side_t));
sidetemp.Resize(MAX<int>(count, Level->vertexes.Size()));
sidetemp.Resize(max<int>(count, Level->vertexes.Size()));
for (i = 0; i < count; i++)
{
sidetemp[i].a.special = sidetemp[i].a.tag = 0;
@ -1918,7 +1918,7 @@ void MapLoader::LoopSidedefs (bool firstloop)
int i;
int numsides = Level->sides.Size();
sidetemp.Resize(MAX<int>(Level->vertexes.Size(), numsides));
sidetemp.Resize(max<int>(Level->vertexes.Size(), numsides));
for (i = 0; i < (int)Level->vertexes.Size(); ++i)
{
@ -2816,7 +2816,7 @@ void MapLoader::LoadReject (MapData * map, bool junk)
else
{
// Check if the reject has some actual content. If not, free it.
rejectsize = MIN (rejectsize, neededsize);
rejectsize = min (rejectsize, neededsize);
Level->rejectmatrix.Alloc(rejectsize);
map->Read (ML_REJECT, &Level->rejectmatrix[0], rejectsize);