- replaced MIN/MAX in all non-common code.
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226666ce7f
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1d0aed219e
43 changed files with 147 additions and 146 deletions
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@ -90,7 +90,7 @@ void P_TouchSpecialThing (AActor *special, AActor *toucher)
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// The pickup is at or above the toucher's feet OR
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// The pickup is below the toucher.
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if (delta > toucher->Height || delta < MIN(-32., -special->Height))
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if (delta > toucher->Height || delta < min(-32., -special->Height))
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{ // out of reach
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return;
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}
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@ -1467,7 +1467,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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}
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}
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const int realdamage = MAX(0, damage);
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const int realdamage = max(0, damage);
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target->Level->localEventManager->WorldThingDamaged(target, inflictor, source, realdamage, mod, flags, angle);
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needevent = false;
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@ -1475,7 +1475,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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return realdamage;
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}
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}
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return MAX(0, damage);
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return max(0, damage);
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}
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static int DoDamageMobj(AActor *target, AActor *inflictor, AActor *source, int damage, FName mod, int flags, DAngle angle)
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@ -1492,7 +1492,7 @@ static int DoDamageMobj(AActor *target, AActor *inflictor, AActor *source, int d
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target->Level->localEventManager->WorldThingDamaged(target, inflictor, source, realdamage, mod, flags, angle);
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}
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return MAX(0, realdamage);
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return max(0, realdamage);
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}
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DEFINE_ACTION_FUNCTION(AActor, DamageMobj)
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