- replaced MIN/MAX in all non-common code.
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226666ce7f
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1d0aed219e
43 changed files with 147 additions and 146 deletions
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@ -72,8 +72,8 @@ struct BoundingRect
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double distanceTo(const BoundingRect &other) const
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{
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if (intersects(other)) return 0;
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return std::max(std::min(fabs(left - other.right), fabs(right - other.left)),
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std::min(fabs(top - other.bottom), fabs(bottom - other.top)));
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return max(min(fabs(left - other.right), fabs(right - other.left)),
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min(fabs(top - other.bottom), fabs(bottom - other.top)));
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}
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void addVertex(double x, double y)
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@ -144,7 +144,7 @@ int CreateBloodTranslation(PalEntry color)
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trans.Remap[0] = 0;
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for (i = 1; i < 256; i++)
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{
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int bright = std::max(std::max(GPalette.BaseColors[i].r, GPalette.BaseColors[i].g), GPalette.BaseColors[i].b);
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int bright = max(std::max(GPalette.BaseColors[i].r, GPalette.BaseColors[i].g), GPalette.BaseColors[i].b);
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PalEntry pe = PalEntry(255, color.r*bright/255, color.g*bright/255, color.b*bright/255);
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int entry = ColorMatcher.Pick(pe.r, pe.g, pe.b);
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@ -484,7 +484,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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// Build player sprite translation
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//h = 45.f;
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v = MAX (0.1f, v);
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v = max (0.1f, v);
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for (i = start; i <= end; i++)
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{
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@ -498,7 +498,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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float mv[18] = { .16f, .19f, .22f, .25f, .31f, .35f, .38f, .41f, .47f, .54f, .60f, .65f, .71f, .77f, .83f, .89f, .94f, 1.f };
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// Build player sprite translation
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v = MAX (0.1f, v);
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v = max (0.1f, v);
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for (i = start; i <= end; i++)
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{
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@ -513,12 +513,12 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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if (gameinfo.gametype == GAME_Heretic)
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{
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// Build rain/lifegem translation
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bases = MIN(bases * 1.3f, 1.f);
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basev = MIN(basev * 1.3f, 1.f);
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bases = min(bases * 1.3f, 1.f);
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basev = min(basev * 1.3f, 1.f);
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for (i = 145; i <= 168; i++)
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{
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s = MIN(bases, 0.8965f - 0.0962f * (float)(i - 161));
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v = MIN(1.f, (0.2102f + 0.0489f * (float)(i - 144)) * basev);
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s = min(bases, 0.8965f - 0.0962f * (float)(i - 161));
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v = min(1.f, (0.2102f + 0.0489f * (float)(i - 144)) * basev);
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HSVtoRGB(&r, &g, &b, h, s, v);
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SetRemap(alttable, i, r, g, b);
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SetPillarRemap(pillartable, i, h, s, v);
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