- replaced MIN/MAX in all non-common code.
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226666ce7f
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1d0aed219e
43 changed files with 147 additions and 146 deletions
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@ -1786,7 +1786,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FWeaponSlots, LocateWeapon, LocateWeapon)
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if (numret >= 1) ret[0].SetInt(retv);
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if (numret >= 2) ret[1].SetInt(slot);
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if (numret >= 3) ret[2].SetInt(index);
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return MIN(numret, 3);
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return min(numret, 3);
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}
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static PClassActor *GetWeapon(FWeaponSlots *self, int slot, int index)
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@ -2123,7 +2123,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, GetInventoryIcon, GetInventoryIcon
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FTextureID icon = FSetTextureID(GetInventoryIcon(item, flags, &applyscale));
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if (numret >= 1) ret[0].SetInt(icon.GetIndex());
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if (numret >= 2) ret[1].SetInt(applyscale);
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return MIN(numret, 2);
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return min(numret, 2);
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}
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//=====================================================================================
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@ -2489,7 +2489,7 @@ DEFINE_ACTION_FUNCTION(_Screen, GetViewWindow)
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if (numret > 1) ret[1].SetInt(viewwindowy);
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if (numret > 2) ret[2].SetInt(viewwidth);
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if (numret > 3) ret[3].SetInt(viewheight);
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return MIN(numret, 4);
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return min(numret, 4);
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}
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DEFINE_ACTION_FUNCTION(_Console, MidPrint)
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