Split G_DoCompleted into a global part and a level specific part.
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5 changed files with 67 additions and 66 deletions
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@ -1037,9 +1037,6 @@ void G_Ticker ()
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}
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switch (gameaction)
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{
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case ga_loadlevel:
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G_DoLoadLevel (-1, false, false);
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break;
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case ga_recordgame:
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G_CheckDemoStatus();
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G_RecordDemo(newdemoname);
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@ -1624,7 +1621,6 @@ void FLevelLocals::DoReborn (int playernum, bool freshbot)
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BackupSaveName = "";
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G_InitNew (level.MapName, false);
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demoplayback = indemo;
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// gameaction = ga_loadlevel;
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}
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}
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else
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