Let the backend manage the shadowmap buffers
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11 changed files with 49 additions and 140 deletions
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@ -376,7 +376,7 @@ void FLevelLocals::ClearLevelData(bool fullgc)
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aabbTree = nullptr;
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levelMesh = nullptr;
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if (screen)
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screen->SetAABBTree(nullptr);
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screen->mShadowMap->SetAABBTree(nullptr);
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}
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//==========================================================================
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