Add CHANGELEVEL_NOAUTOSAVE flag to ChangeLevel to allow scripted level-switching to bypass autosaving
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3 changed files with 7 additions and 1 deletions
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@ -1425,6 +1425,10 @@ void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool au
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{
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flags2 |= LEVEL2_PRERAISEWEAPON;
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}
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if (changeflags & CHANGELEVEL_NOAUTOSAVE)
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{
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flags9 |= LEVEL9_NOAUTOSAVEONENTER;
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}
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maptime = 0;
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