Some initial decal rendering

This commit is contained in:
Magnus Norddahl 2024-09-28 22:17:17 +02:00
commit 1e23dcee7c
12 changed files with 249 additions and 68 deletions

View file

@ -318,6 +318,44 @@ void DoomLevelMesh::UpdateWallPortals()
}
}
void DoomLevelMesh::ProcessDecals(HWDrawInfo* di, FRenderState& state)
{
for (int sideIndex : level.levelMesh->SideDecals)
{
const auto& side = Sides[sideIndex];
Plane p;
if (side.Decals[0].Size() != 0 || side.Decals[1].Size() != 0)
{
if (side.FirstSurface == -1)
continue;
p.Set(Mesh.Surfaces[side.FirstSurface].Plane.XYZ(), Mesh.Surfaces[side.FirstSurface].Plane.W);
}
for (int onmirror = 0; onmirror < 2; onmirror++)
{
for (const HWDecal& decal : side.Decals[onmirror])
{
HWDecal* gldecal = di->AddDecal(onmirror == 1);
*gldecal = decal;
if (di->Level->HasDynamicLights && !di->isFullbrightScene() && decal.texture != nullptr)
{
gldecal->SetupLights(di, state, lightdata, p, level.sides[sideIndex].lighthead);
}
auto verts = state.AllocVertices(4);
for (int i = 0; i < 4; i++)
{
verts.first[i] = side.DecalVertices[decal.vertindex + i];
}
gldecal->vertindex = verts.second;
}
}
}
}
void DoomLevelMesh::CreateLights(FLevelLocals& doomMap)
{
if (LightsCreated)
@ -525,6 +563,9 @@ void DoomLevelMesh::FreeSide(FLevelLocals& doomMap, unsigned int sideIndex)
Sides[sideIndex].Uniforms.Clear();
Sides[sideIndex].WallPortals.Clear();
Sides[sideIndex].Decals[0].Clear();
Sides[sideIndex].Decals[1].Clear();
Sides[sideIndex].DecalVertices.Clear();
}
void DoomLevelMesh::FreeFlat(FLevelLocals& doomMap, unsigned int sectorIndex)
@ -553,7 +594,7 @@ void DoomLevelMesh::FreeFlat(FLevelLocals& doomMap, unsigned int sectorIndex)
Flats[sectorIndex].Uniforms.Clear();
}
void DoomLevelMesh::FloorHeightChanged(struct sector_t* sector)
void DoomLevelMesh::FloorHeightChanged(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
for (line_t* line : sector->Lines)
@ -565,7 +606,7 @@ void DoomLevelMesh::FloorHeightChanged(struct sector_t* sector)
}
}
void DoomLevelMesh::CeilingHeightChanged(struct sector_t* sector)
void DoomLevelMesh::CeilingHeightChanged(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
for (line_t* line : sector->Lines)
@ -577,32 +618,37 @@ void DoomLevelMesh::CeilingHeightChanged(struct sector_t* sector)
}
}
void DoomLevelMesh::MidTex3DHeightChanged(struct sector_t* sector)
void DoomLevelMesh::MidTex3DHeightChanged(sector_t* sector)
{
// UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::FloorTextureChanged(struct sector_t* sector)
void DoomLevelMesh::FloorTextureChanged(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::CeilingTextureChanged(struct sector_t* sector)
void DoomLevelMesh::CeilingTextureChanged(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::SectorChangedOther(struct sector_t* sector)
void DoomLevelMesh::SectorChangedOther(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::SideTextureChanged(struct side_t* side, int section)
void DoomLevelMesh::SideTextureChanged(side_t* side, int section)
{
UpdateSide(side->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::SectorLightChanged(struct sector_t* sector)
void DoomLevelMesh::SideDecalsChanged(side_t* side)
{
UpdateSide(side->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::SectorLightChanged(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::LightsOnly);
for (line_t* line : sector->Lines)
@ -614,11 +660,11 @@ void DoomLevelMesh::SectorLightChanged(struct sector_t* sector)
}
}
void DoomLevelMesh::SectorLightThinkerCreated(struct sector_t* sector, class DLighting* lightthinker)
void DoomLevelMesh::SectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker)
{
}
void DoomLevelMesh::SectorLightThinkerDestroyed(struct sector_t* sector, class DLighting* lightthinker)
void DoomLevelMesh::SectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker)
{
}
@ -676,6 +722,30 @@ void DoomLevelMesh::CreateSide(FLevelLocals& doomMap, unsigned int sideIndex)
wall.sub = sub;
wall.Process(&disp, state, seg, front, back);
auto& sideBlock = Sides[sideIndex];
// Grab the decals generated
for (int onmirror = 0; onmirror < 2; onmirror++)
{
if (result.decals[onmirror].Size() != 0 && !sideBlock.InSideDecalsList)
{
SideDecals.Push(sideIndex);
sideBlock.InSideDecalsList = true;
}
for (const HWDecal& decal : result.decals[onmirror])
{
int oldvertindex = decal.vertindex;
int newvertindex = sideBlock.DecalVertices.Size();
for (int i = 0; i < 4; i++)
{
sideBlock.DecalVertices.Push(state.mVertices[oldvertindex + i]);
}
sideBlock.Decals[onmirror].Push(decal);
sideBlock.Decals[onmirror].Last().vertindex = newvertindex;
}
}
// Part 1: solid geometry. This is set up so that there are no transparent parts
state.SetDepthFunc(DF_LEqual);
state.ClearDepthBias();
@ -684,16 +754,16 @@ void DoomLevelMesh::CreateSide(FLevelLocals& doomMap, unsigned int sideIndex)
state.AlphaFunc(Alpha_GEqual, 0.f);
CreateWallSurface(side, disp, state, result.list, back ? LevelMeshDrawType::Masked : LevelMeshDrawType::Opaque, true, sideIndex);
if (result.portals.Size() != 0 && !Sides[sideIndex].InSidePortalsList)
if (result.portals.Size() != 0 && !sideBlock.InSidePortalsList)
{
// Register side having portals
SidePortals.Push(sideIndex);
Sides[sideIndex].InSidePortalsList = true;
sideBlock.InSidePortalsList = true;
}
for (HWWall& portal : result.portals)
{
Sides[sideIndex].WallPortals.Push(portal);
sideBlock.WallPortals.Push(portal);
}
CreateWallSurface(side, disp, state, result.portals, LevelMeshDrawType::Portal, false, sideIndex);