Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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6b4aee28bc
commit
1e2935f4e0
17 changed files with 358 additions and 40 deletions
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@ -104,6 +104,9 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
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mPresentShader = nullptr;
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mBloomExtractShader = nullptr;
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mBloomCombineShader = nullptr;
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mExposureExtractShader = nullptr;
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mExposureAverageShader = nullptr;
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mExposureCombineShader = nullptr;
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mBlurShader = nullptr;
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mTonemapShader = nullptr;
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mTonemapPalette = nullptr;
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@ -119,6 +122,9 @@ void FGLRenderer::Initialize(int width, int height)
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mBuffers = new FGLRenderBuffers();
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mBloomExtractShader = new FBloomExtractShader();
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mBloomCombineShader = new FBloomCombineShader();
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mExposureExtractShader = new FExposureExtractShader();
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mExposureAverageShader = new FExposureAverageShader();
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mExposureCombineShader = new FExposureCombineShader();
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mBlurShader = new FBlurShader();
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mTonemapShader = new FTonemapShader();
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mColormapShader = new FColormapShader();
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@ -179,6 +185,9 @@ FGLRenderer::~FGLRenderer()
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if (mPresentShader) delete mPresentShader;
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if (mBloomExtractShader) delete mBloomExtractShader;
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if (mBloomCombineShader) delete mBloomCombineShader;
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if (mExposureExtractShader) delete mExposureExtractShader;
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if (mExposureAverageShader) delete mExposureAverageShader;
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if (mExposureCombineShader) delete mExposureCombineShader;
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if (mBlurShader) delete mBlurShader;
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if (mTonemapShader) delete mTonemapShader;
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if (mTonemapPalette) delete mTonemapPalette;
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