- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.

The main reason here is to reduce the number of instances where AActor::x and AActor::y are being referenced.
This commit is contained in:
Christoph Oelckers 2016-01-10 17:52:41 +01:00
commit 1e2ce9a622
25 changed files with 1293 additions and 1286 deletions

View file

@ -1479,8 +1479,7 @@ static fixed_t PlayersRangeFromSpot (FPlayerStart *spot)
if (!playeringame[i] || !players[i].mo || players[i].health <= 0)
continue;
distance = P_AproxDistance (players[i].mo->x - spot->x,
players[i].mo->y - spot->y);
distance = players[i].mo->AproxDistance (spot->x, spot->y);
if (distance < closest)
closest = distance;