- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.

The main reason here is to reduce the number of instances where AActor::x and AActor::y are being referenced.
This commit is contained in:
Christoph Oelckers 2016-01-10 17:52:41 +01:00
commit 1e2ce9a622
25 changed files with 1293 additions and 1286 deletions

View file

@ -141,7 +141,7 @@ DEFINE_ACTION_FUNCTION_PARAMS (AActor, A_Blast)
{ // Must be monster, player, missile, touchy or vulnerable
continue;
}
dist = P_AproxDistance (self->x - mo->x, self->y - mo->y);
dist = self->AproxDistance (mo);
if (dist > radius)
{ // Out of range
continue;