- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.

The main reason here is to reduce the number of instances where AActor::x and AActor::y are being referenced.
This commit is contained in:
Christoph Oelckers 2016-01-10 17:52:41 +01:00
commit 1e2ce9a622
25 changed files with 1293 additions and 1286 deletions

View file

@ -158,7 +158,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FiredChase)
{
self->special2 = 0;
self->velx = self->vely = 0;
dist = P_AproxDistance (self->x - target->x, self->y - target->y);
dist = self->AproxDistance (target);
if (dist < FIREDEMON_ATTACK_RANGE)
{
if (pr_firedemonchase() < 30)