- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.

The main reason here is to reduce the number of instances where AActor::x and AActor::y are being referenced.
This commit is contained in:
Christoph Oelckers 2016-01-10 17:52:41 +01:00
commit 1e2ce9a622
25 changed files with 1293 additions and 1286 deletions

View file

@ -158,7 +158,7 @@ struct FSpotList
while (true)
{
distance = P_AproxDistance(Spots[i]->x - x, Spots[i]->y - y);
distance = Spots[i]->AproxDistance(x, y);
if ((distance >= mindist) && ((maxdist == 0) || (distance <= maxdist))) break;