- GL code adjustments for reworked precaching.

This commit is contained in:
Christoph Oelckers 2015-04-01 11:59:41 +02:00
commit 1e9a6e667e
4 changed files with 4 additions and 22 deletions

View file

@ -332,7 +332,7 @@ void OpenGLFrameBuffer::GetHitlist(BYTE *hitlist)
// check skybox textures and mark the separate faces as used
for(int i=0;i<TexMan.NumTextures(); i++)
{
if (hitlist[i])
if (hitlist[i] & FTextureManager::HIT_Sky)
{
FTexture *tex = TexMan.ByIndex(i);
if (tex->gl_info.bSkybox)
@ -343,7 +343,7 @@ void OpenGLFrameBuffer::GetHitlist(BYTE *hitlist)
if (sb->faces[i])
{
int index = sb->faces[i]->id.GetIndex();
hitlist[index] |= 1;
hitlist[index] |= FTextureManager::HIT_Flat;
}
}
}