- removed all references to COL2RGB8 and RGB32k. Everything has now been transformed to RGB256k.
This commit is contained in:
parent
e2be28f925
commit
1e9d48216c
7 changed files with 8 additions and 95 deletions
|
|
@ -143,7 +143,6 @@ extern "C" {
|
|||
DWORD Col2RGB8[65][256];
|
||||
DWORD *Col2RGB8_LessPrecision[65];
|
||||
DWORD Col2RGB8_Inverse[65][256];
|
||||
ColorTable32k RGB32k;
|
||||
ColorTable256k RGB256k;
|
||||
}
|
||||
|
||||
|
|
@ -659,48 +658,12 @@ static void BuildTransTable (const PalEntry *palette)
|
|||
{
|
||||
int r, g, b;
|
||||
|
||||
// create the RGB555 lookup table
|
||||
for (r = 0; r < 32; r++)
|
||||
for (g = 0; g < 32; g++)
|
||||
for (b = 0; b < 32; b++)
|
||||
//RGB32k.RGB[r][g][b] = ColorMatcher.Pick ((r<<3)|(r>>2), (g<<3)|(g>>2), (b<<3)|(b>>2));
|
||||
RGB32k.RGB[r][g][b] = 4;
|
||||
// create the RGB666 lookup table
|
||||
for (r = 0; r < 64; r++)
|
||||
for (g = 0; g < 64; g++)
|
||||
for (b = 0; b < 64; b++)
|
||||
RGB256k.RGB[r][g][b] = ColorMatcher.Pick ((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4));
|
||||
|
||||
int x, y;
|
||||
|
||||
// create the swizzled palette
|
||||
for (x = 0; x < 65; x++)
|
||||
for (y = 0; y < 256; y++)
|
||||
Col2RGB8[x][y] = (((palette[y].r*x)>>4)<<20) |
|
||||
((palette[y].g*x)>>4) |
|
||||
(((palette[y].b*x)>>4)<<10);
|
||||
|
||||
// create the swizzled palette with the lsb of red and blue forced to 0
|
||||
// (for green, a 1 is okay since it never gets added into)
|
||||
for (x = 1; x < 64; x++)
|
||||
{
|
||||
Col2RGB8_LessPrecision[x] = Col2RGB8_2[x-1];
|
||||
for (y = 0; y < 256; y++)
|
||||
{
|
||||
Col2RGB8_2[x-1][y] = Col2RGB8[x][y] & 0x3feffbff;
|
||||
}
|
||||
}
|
||||
Col2RGB8_LessPrecision[0] = Col2RGB8[0];
|
||||
Col2RGB8_LessPrecision[64] = Col2RGB8[64];
|
||||
|
||||
// create the inverse swizzled palette
|
||||
for (x = 0; x < 65; x++)
|
||||
for (y = 0; y < 256; y++)
|
||||
{
|
||||
Col2RGB8_Inverse[x][y] = (((((255-palette[y].r)*x)>>4)<<20) |
|
||||
(((255-palette[y].g)*x)>>4) |
|
||||
((((255-palette[y].b)*x)>>4)<<10)) & 0x3feffbff;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue