- Make the autosegs read-only.

- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass
  is not allocated until runtime, you cannot initialize any static/global data
  structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so
  will just initialize with a NULL pointer. Instead, you can initialize using
  the address of the pointer returned by RUNTIME_CLASS and dereference that. By
  the time you have an opportunity to dereference it, it will no longer be NULL.
- Sync CmakeLists.txt.
- Random fixes for problems GCC spotted.

SVN r1852 (scripting)
This commit is contained in:
Randy Heit 2009-09-17 01:36:14 +00:00
commit 1eb7912bd8
35 changed files with 258 additions and 207 deletions

View file

@ -1691,12 +1691,10 @@ void D_DoomMain (void)
execFiles = new DArgs;
GameConfig->AddAutoexec (execFiles, GameNames[gameinfo.gametype]);
D_MultiExec (execFiles, true);
execFiles->Destroy();
// Run .cfg files at the start of the command line.
execFiles = Args->GatherFiles (NULL, ".cfg", false);
D_MultiExec (execFiles, true);
execFiles->Destroy();
C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
@ -1730,10 +1728,6 @@ void D_DoomMain (void)
D_AddWildFile (files3->GetArg (i));
}
}
files->Destroy();
files1->Destroy();
files2->Destroy();
files3->Destroy();
Printf ("W_Init: Init WADfiles.\n");
Wads.InitMultipleFiles (&wadfiles);