- Make the autosegs read-only.
- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass is not allocated until runtime, you cannot initialize any static/global data structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so will just initialize with a NULL pointer. Instead, you can initialize using the address of the pointer returned by RUNTIME_CLASS and dereference that. By the time you have an opportunity to dereference it, it will no longer be NULL. - Sync CmakeLists.txt. - Random fixes for problems GCC spotted. SVN r1852 (scripting)
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35 changed files with 258 additions and 207 deletions
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@ -1691,12 +1691,10 @@ void D_DoomMain (void)
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execFiles = new DArgs;
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GameConfig->AddAutoexec (execFiles, GameNames[gameinfo.gametype]);
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D_MultiExec (execFiles, true);
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execFiles->Destroy();
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// Run .cfg files at the start of the command line.
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execFiles = Args->GatherFiles (NULL, ".cfg", false);
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D_MultiExec (execFiles, true);
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execFiles->Destroy();
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C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
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@ -1730,10 +1728,6 @@ void D_DoomMain (void)
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D_AddWildFile (files3->GetArg (i));
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}
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}
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files->Destroy();
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files1->Destroy();
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files2->Destroy();
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files3->Destroy();
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Printf ("W_Init: Init WADfiles.\n");
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Wads.InitMultipleFiles (&wadfiles);
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