- Make the autosegs read-only.

- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass
  is not allocated until runtime, you cannot initialize any static/global data
  structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so
  will just initialize with a NULL pointer. Instead, you can initialize using
  the address of the pointer returned by RUNTIME_CLASS and dereference that. By
  the time you have an opportunity to dereference it, it will no longer be NULL.
- Sync CmakeLists.txt.
- Random fixes for problems GCC spotted.

SVN r1852 (scripting)
This commit is contained in:
Randy Heit 2009-09-17 01:36:14 +00:00
commit 1eb7912bd8
35 changed files with 258 additions and 207 deletions

View file

@ -39,9 +39,8 @@
#include "m_fixed.h"
#include "c_dispatch.h"
#include "d_net.h"
#include "gi.h"
#include "vm.h"
#include "actor.h"
#include "r_state.h"
#include "i_system.h"
@ -52,6 +51,21 @@
extern void LoadActors ();
bool FState::CallAction(AActor *self, AActor *stateowner, StateCallData *statecall)
{
if (ActionFunc != NULL)
{
//ActionFunc(self, stateowner, this, ParameterIndex-1, statecall);
VMFrameStack stack;
VMValue params[5] = { self, stateowner, this, ParameterIndex - 1, VMValue(statecall, ATAG_STATE) };
stack.Call(ActionFunc, params, countof(params), NULL, 0, NULL);
return true;
}
else
{
return false;
}
}
//==========================================================================
//