- Make the autosegs read-only.

- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass
  is not allocated until runtime, you cannot initialize any static/global data
  structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so
  will just initialize with a NULL pointer. Instead, you can initialize using
  the address of the pointer returned by RUNTIME_CLASS and dereference that. By
  the time you have an opportunity to dereference it, it will no longer be NULL.
- Sync CmakeLists.txt.
- Random fixes for problems GCC spotted.

SVN r1852 (scripting)
This commit is contained in:
Randy Heit 2009-09-17 01:36:14 +00:00
commit 1eb7912bd8
35 changed files with 258 additions and 207 deletions

View file

@ -733,13 +733,13 @@ static void ParseActorProperty(FScanner &sc, Baggage &bag)
if (prop != NULL)
{
if (bag.Info->Class->IsDescendantOf(prop->cls))
if (bag.Info->Class->IsDescendantOf(*prop->cls))
{
ParsePropertyParams(sc, prop, (AActor *)bag.Info->Class->Defaults, bag);
}
else
{
sc.ScriptMessage("\"%s\" requires an actor of type \"%s\"\n", propname.GetChars(), prop->cls->TypeName.GetChars());
sc.ScriptMessage("\"%s\" requires an actor of type \"%s\"\n", propname.GetChars(), (*prop->cls)->TypeName.GetChars());
FScriptPosition::ErrorCounter++;
}
}