- Make the autosegs read-only.
- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass is not allocated until runtime, you cannot initialize any static/global data structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so will just initialize with a NULL pointer. Instead, you can initialize using the address of the pointer returned by RUNTIME_CLASS and dereference that. By the time you have an opportunity to dereference it, it will no longer be NULL. - Sync CmakeLists.txt. - Random fixes for problems GCC spotted. SVN r1852 (scripting)
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35 changed files with 258 additions and 207 deletions
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@ -733,13 +733,13 @@ static void ParseActorProperty(FScanner &sc, Baggage &bag)
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if (prop != NULL)
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{
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if (bag.Info->Class->IsDescendantOf(prop->cls))
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if (bag.Info->Class->IsDescendantOf(*prop->cls))
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{
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ParsePropertyParams(sc, prop, (AActor *)bag.Info->Class->Defaults, bag);
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}
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else
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{
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sc.ScriptMessage("\"%s\" requires an actor of type \"%s\"\n", propname.GetChars(), prop->cls->TypeName.GetChars());
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sc.ScriptMessage("\"%s\" requires an actor of type \"%s\"\n", propname.GetChars(), (*prop->cls)->TypeName.GetChars());
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FScriptPosition::ErrorCounter++;
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}
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}
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