- Fixed: Wall scrolling interpolations incremented their reference count twice.

- Fixed: Before a level's thinkers are loaded all previous interpolations must
  be cleared.
- Fixed: deleted interpolations didn't NULL the pointer in the interpolated
  object. Also added all interpolation pointers to DSectorMarker to ensure
  that they are properyl processed by the garbage collector.


SVN r1028 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-11 12:17:45 +00:00
commit 1eb91fddcd
6 changed files with 129 additions and 25 deletions

View file

@ -93,6 +93,8 @@
// Number of sectors to mark for each step.
#define SECTORSTEPSIZE 32
#define POLYSTEPSIZE 120
#define SIDEDEFSTEPSIZE 240
#define GCSTEPSIZE 1024u
#define GCSWEEPMAX 40
@ -108,9 +110,11 @@ class DSectorMarker : public DObject
{
DECLARE_CLASS(DSectorMarker, DObject)
public:
DSectorMarker() : SecNum(0) {}
DSectorMarker() : SecNum(0),PolyNum(0),SideNum(0) {}
size_t PropagateMark();
int SecNum;
int PolyNum;
int SideNum;
};
IMPLEMENT_CLASS(DSectorMarker)
@ -602,32 +606,66 @@ void DelSoftRoot(DObject *obj)
size_t DSectorMarker::PropagateMark()
{
int i;
int marked = 0;
bool moretodo = false;
if (sectors == NULL)
if (sectors != NULL)
{
return 0;
for (i = 0; i < SECTORSTEPSIZE && SecNum + i < numsectors; ++i)
{
sector_t *sec = &sectors[SecNum + i];
GC::Mark(sec->SoundTarget);
GC::Mark(sec->CeilingSkyBox);
GC::Mark(sec->FloorSkyBox);
GC::Mark(sec->SecActTarget);
GC::Mark(sec->floordata);
GC::Mark(sec->ceilingdata);
GC::Mark(sec->lightingdata);
for(int j=0;j<4;j++) GC::Mark(sec->interpolations[j]);
}
marked += i * sizeof(sector_t);
if (SecNum + i < numsectors)
{
SecNum += i;
moretodo = true;
}
}
for (i = 0; i < SECTORSTEPSIZE && SecNum + i < numsectors; ++i)
if (!moretodo && polyobjs != NULL)
{
sector_t *sec = &sectors[SecNum + i];
GC::Mark(sec->SoundTarget);
GC::Mark(sec->CeilingSkyBox);
GC::Mark(sec->FloorSkyBox);
GC::Mark(sec->SecActTarget);
GC::Mark(sec->floordata);
GC::Mark(sec->ceilingdata);
GC::Mark(sec->lightingdata);
for (i = 0; i < POLYSTEPSIZE && PolyNum + i < po_NumPolyobjs; ++i)
{
GC::Mark(polyobjs[PolyNum + i].interpolation);
}
marked += i * sizeof(FPolyObj);
if (PolyNum + i < po_NumPolyobjs)
{
PolyNum += i;
moretodo = true;
}
}
if (!moretodo && sides != NULL)
{
for (i = 0; i < SIDEDEFSTEPSIZE && SideNum + i < numsides; ++i)
{
side_t *side = &sides[SideNum + i];
for(int j=0;j<3;j++) GC::Mark(side->textures[j].interpolation);
}
marked += i * sizeof(side_t);
if (SideNum + i < numsides)
{
SideNum += i;
moretodo = true;
}
}
// If there are more sectors to mark, put ourself back into the gray
// list.
if (SecNum + i < numsectors)
if (moretodo)
{
SecNum += i;
Black2Gray();
GCNext = GC::Gray;
GC::Gray = this;
}
return i * sizeof(sector_t);
return marked;
}
//==========================================================================