- Fixed: Wall scrolling interpolations incremented their reference count twice.

- Fixed: Before a level's thinkers are loaded all previous interpolations must
  be cleared.
- Fixed: deleted interpolations didn't NULL the pointer in the interpolated
  object. Also added all interpolation pointers to DSectorMarker to ensure
  that they are properyl processed by the garbage collector.


SVN r1028 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-11 12:17:45 +00:00
commit 1eb91fddcd
6 changed files with 129 additions and 25 deletions

View file

@ -88,6 +88,7 @@ public:
DSectorScrollInterpolation() {}
DSectorScrollInterpolation(sector_t *sector, bool plane);
void Destroy();
void UpdateInterpolation();
void Restore();
void Interpolate(fixed_t smoothratio);
@ -114,6 +115,7 @@ public:
DWallScrollInterpolation() {}
DWallScrollInterpolation(side_t *side, int part);
void Destroy();
void UpdateInterpolation();
void Restore();
void Interpolate(fixed_t smoothratio);
@ -137,6 +139,7 @@ public:
DPolyobjInterpolation() {}
DPolyobjInterpolation(FPolyObj *poly);
void Destroy();
void UpdateInterpolation();
void Restore();
void Interpolate(fixed_t smoothratio);
@ -180,14 +183,6 @@ FInterpolator interpolator;
int FInterpolator::CountInterpolations ()
{
int count = 0;
DInterpolation *probe = Head;
while (probe != NULL)
{
count++;
probe = probe->Next;
}
return count;
}
@ -217,6 +212,7 @@ void FInterpolator::AddInterpolation(DInterpolation *interp)
if (Head != NULL) Head->Prev = &interp->Next;
Head = interp;
interp->Prev = &Head;
count++;
}
//==========================================================================
@ -233,6 +229,7 @@ void FInterpolator::RemoveInterpolation(DInterpolation *interp)
if (interp->Next != NULL) interp->Next->Prev = interp->Prev;
interp->Next = NULL;
interp->Prev = NULL;
count--;
}
}
@ -403,6 +400,17 @@ DSectorPlaneInterpolation::DSectorPlaneInterpolation(sector_t *_sector, bool _pl
void DSectorPlaneInterpolation::Destroy()
{
if (ceiling)
{
assert(sector->interpolations[sector_t::CeilingMove] == this);
sector->interpolations[sector_t::CeilingMove] = NULL;
}
else
{
assert(sector->interpolations[sector_t::FloorMove] == this);
sector->interpolations[sector_t::FloorMove] = NULL;
}
for(unsigned i=0; i<attached.Size(); i++)
{
attached[i]->DelRef();
@ -552,6 +560,27 @@ DSectorScrollInterpolation::DSectorScrollInterpolation(sector_t *_sector, bool _
//
//==========================================================================
void DSectorScrollInterpolation::Destroy()
{
if (ceiling)
{
assert(sector->interpolations[sector_t::CeilingScroll] == this);
sector->interpolations[sector_t::CeilingScroll] = NULL;
}
else
{
assert(sector->interpolations[sector_t::FloorScroll] == this);
sector->interpolations[sector_t::FloorScroll] = NULL;
}
Super::Destroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::UpdateInterpolation()
{
if (!ceiling)
@ -654,6 +683,19 @@ DWallScrollInterpolation::DWallScrollInterpolation(side_t *_side, int _part)
//
//==========================================================================
void DWallScrollInterpolation::Destroy()
{
assert(side->textures[part].interpolation == this);
side->textures[part].interpolation = NULL;
Super::Destroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::UpdateInterpolation()
{
oldx = side->GetTextureXOffset(part);
@ -726,6 +768,19 @@ DPolyobjInterpolation::DPolyobjInterpolation(FPolyObj *po)
//
//==========================================================================
void DPolyobjInterpolation::Destroy()
{
assert(poly->interpolation == this);
poly->interpolation = NULL;
Super::Destroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::UpdateInterpolation()
{
for(int i = 0; i < poly->numvertices; i++)
@ -801,7 +856,6 @@ DInterpolation *side_t::SetInterpolation(int position)
if (textures[position].interpolation == NULL)
{
textures[position].interpolation = new DWallScrollInterpolation(this, position);
textures[position].interpolation->AddRef();
}
textures[position].interpolation->AddRef();
GC::WriteBarrier(textures[position].interpolation);