- moved some data needed by the texture system into palettecontainer.cpp.
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16 changed files with 77 additions and 93 deletions
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@ -1154,7 +1154,6 @@ void FTextureManager::Init()
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DeleteAll();
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SpriteFrames.Clear();
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//if (BuildTileFiles.Size() == 0) CountBuildTiles ();
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FTexture::InitGrayMap();
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// Texture 0 is a dummy texture used to indicate "no texture"
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auto nulltex = new FImageTexture(nullptr, "");
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