- moved some data needed by the texture system into palettecontainer.cpp.

This commit is contained in:
Christoph Oelckers 2020-04-11 18:57:34 +02:00
commit 1ed170d955
16 changed files with 77 additions and 93 deletions

View file

@ -1154,7 +1154,6 @@ void FTextureManager::Init()
DeleteAll();
SpriteFrames.Clear();
//if (BuildTileFiles.Size() == 0) CountBuildTiles ();
FTexture::InitGrayMap();
// Texture 0 is a dummy texture used to indicate "no texture"
auto nulltex = new FImageTexture(nullptr, "");