- implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model.

This commit is contained in:
Christoph Oelckers 2014-06-29 23:24:16 +02:00
commit 1efc2938b7
10 changed files with 121 additions and 136 deletions

View file

@ -45,6 +45,7 @@
#include "c_cvars.h"
#include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/data/gl_data.h"
#include "gl/data/gl_vertexbuffer.h"
@ -332,6 +333,7 @@ void FFlatVertexBuffer::BindVBO()
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableVertexAttribArray(VATTR_VERTEX2);
}
}