- implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model.

This commit is contained in:
Christoph Oelckers 2014-06-29 23:24:16 +02:00
commit 1efc2938b7
10 changed files with 121 additions and 136 deletions

View file

@ -193,6 +193,7 @@ struct FModelVertex
class FModelVertexBuffer : public FVertexBuffer
{
int mIndexFrame[2];
unsigned int ibo_id;
public:
// these are public because it's the models having to fill them in.
@ -203,7 +204,7 @@ public:
~FModelVertexBuffer();
void BindVBO();
void UpdateBufferPointers(int frame1, int frame2);
unsigned int SetupFrame(unsigned int frame1, unsigned int frame2, float factor);
};
#define VMO ((FModelVertex*)NULL)