- implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model.
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10 changed files with 121 additions and 136 deletions
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@ -109,6 +109,7 @@ void FGLRenderer::Initialize()
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mVBO = new FFlatVertexBuffer;
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mSkyVBO = new FSkyVertexBuffer;
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mModelVBO = new FModelVertexBuffer;
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gl_RenderState.SetVertexBuffer(mVBO);
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mFBID = 0;
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SetupLevel();
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@ -123,6 +124,7 @@ FGLRenderer::~FGLRenderer()
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//if (mThreadManager != NULL) delete mThreadManager;
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if (mShaderManager != NULL) delete mShaderManager;
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if (mVBO != NULL) delete mVBO;
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if (mModelVBO) delete mModelVBO;
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if (mSkyVBO != NULL) delete mSkyVBO;
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if (glpart2) delete glpart2;
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if (glpart) delete glpart;
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