- implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model.
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10 changed files with 121 additions and 136 deletions
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@ -93,6 +93,7 @@ void FSkyVertexBuffer::BindVBO()
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glDisableVertexAttribArray(VATTR_VERTEX2);
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}
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