- re-doubled the model rotation code
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4 changed files with 7 additions and 7 deletions
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@ -175,7 +175,7 @@ void PolyModelRenderer::DrawElements(int primitiveType, int numIndices, int elem
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args.DrawElements(Thread, VertexBuffer, IndexBuffer + offset / sizeof(unsigned int), numIndices);
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}
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float PolyModelRenderer::GetTimeFloat()
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double PolyModelRenderer::GetTimeFloat()
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{
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return 0.0f; // (float)gl_frameMS * (float)TICRATE / 1000.0f;
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}
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