- adjustments for the DrawTexture interface changes.
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4 changed files with 5 additions and 10 deletions
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@ -402,14 +402,9 @@ bool OpenGLFrameBuffer::Begin2D(bool)
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//
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//==========================================================================
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void STACK_ARGS OpenGLFrameBuffer::DrawTextureV(FTexture *img, double x0, double y0, uint32 tag, va_list tags)
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void STACK_ARGS OpenGLFrameBuffer::DrawTextureParms(FTexture *img, DrawParms &parms)
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{
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DrawParms parms;
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if (ParseDrawTextureTags(img, x0, y0, tag, tags, &parms, true))
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{
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if (GLRenderer != NULL) GLRenderer->DrawTexture(img, parms);
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}
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if (GLRenderer != NULL) GLRenderer->DrawTexture(img, parms);
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}
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//==========================================================================
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