- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.

SVN r3000 (trunk)
This commit is contained in:
Christoph Oelckers 2010-11-08 00:01:21 +00:00
commit 1f43f4e961
5 changed files with 41 additions and 3 deletions

View file

@ -2020,6 +2020,23 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FadeTo)
}
}
//===========================================================================
//
// A_Scale(float scalex, optional float scaley)
//
// Scales the actor's graphics. If scaley is 0, use scalex.
//
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetScale)
{
ACTION_PARAM_START(2);
ACTION_PARAM_FIXED(scalex, 0);
ACTION_PARAM_FIXED(scaley, 1);
self->scaleX = scalex;
self->scaleY = scaley ? scaley : scalex;
}
//===========================================================================
//
// A_SpawnDebris
@ -2632,6 +2649,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInLOS)
if (an > (fov / 2) && an < (ANGLE_MAX - (fov / 2)))
{
return; // [KS] Outside of FOV - return
}