- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
SVN r3000 (trunk)
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2f06007ad4
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1f43f4e961
5 changed files with 41 additions and 3 deletions
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@ -2020,6 +2020,23 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FadeTo)
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}
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}
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//===========================================================================
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//
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// A_Scale(float scalex, optional float scaley)
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//
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// Scales the actor's graphics. If scaley is 0, use scalex.
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetScale)
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{
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ACTION_PARAM_START(2);
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ACTION_PARAM_FIXED(scalex, 0);
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ACTION_PARAM_FIXED(scaley, 1);
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self->scaleX = scalex;
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self->scaleY = scaley ? scaley : scalex;
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}
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//===========================================================================
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//
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// A_SpawnDebris
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@ -2632,6 +2649,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInLOS)
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if (an > (fov / 2) && an < (ANGLE_MAX - (fov / 2)))
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{
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return; // [KS] Outside of FOV - return
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}
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