Add support for gl_light_raytrace for cards that do not support rayquery

This commit is contained in:
Magnus Norddahl 2023-04-12 02:09:28 +02:00
commit 1f5b7a0256
5 changed files with 369 additions and 36 deletions

View file

@ -28,6 +28,8 @@
VkRaytrace::VkRaytrace(VulkanRenderDevice* fb) : fb(fb)
{
useRayQuery = fb->device->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME);
NullMesh.MeshVertices.Push({ -1.0f, -1.0f, -1.0f });
NullMesh.MeshVertices.Push({ 1.0f, -1.0f, -1.0f });
NullMesh.MeshVertices.Push({ 1.0f, 1.0f, -1.0f });
@ -43,6 +45,8 @@ VkRaytrace::VkRaytrace(VulkanRenderDevice* fb) : fb(fb)
for (int i = 0; i < 3 * 4; i++)
NullMesh.MeshElements.Push(i);
NullMesh.Collision = std::make_unique<TriangleMeshShape>(NullMesh.MeshVertices.Data(), NullMesh.MeshVertices.Size(), NullMesh.MeshElements.Data(), NullMesh.MeshElements.Size());
SetLevelMesh(nullptr);
}
@ -55,10 +59,7 @@ void VkRaytrace::SetLevelMesh(hwrenderer::LevelMesh* mesh)
{
Reset();
Mesh = mesh;
if (fb->device->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
{
CreateVulkanObjects();
}
CreateVulkanObjects();
}
}
@ -68,6 +69,7 @@ void VkRaytrace::Reset()
deletelist->Add(std::move(vertexBuffer));
deletelist->Add(std::move(indexBuffer));
deletelist->Add(std::move(transferBuffer));
deletelist->Add(std::move(nodesBuffer));
deletelist->Add(std::move(blScratchBuffer));
deletelist->Add(std::move(blAccelStructBuffer));
deletelist->Add(std::move(blAccelStruct));
@ -81,38 +83,35 @@ void VkRaytrace::Reset()
void VkRaytrace::CreateVulkanObjects()
{
CreateVertexAndIndexBuffers();
CreateBottomLevelAccelerationStructure();
CreateTopLevelAccelerationStructure();
if (useRayQuery)
{
CreateBottomLevelAccelerationStructure();
CreateTopLevelAccelerationStructure();
}
}
void VkRaytrace::CreateVertexAndIndexBuffers()
{
static_assert(sizeof(FVector3) == 3 * 4, "sizeof(FVector3) is not 12 bytes!");
std::vector<CollisionNode> nodes = CreateCollisionNodes();
size_t vertexbuffersize = (size_t)Mesh->MeshVertices.Size() * sizeof(FVector3);
size_t indexbuffersize = (size_t)Mesh->MeshElements.Size() * sizeof(uint32_t);
size_t transferbuffersize = vertexbuffersize + indexbuffersize;
size_t vertexoffset = 0;
size_t indexoffset = vertexoffset + vertexbuffersize;
// std430 alignment rules forces us to convert the vec3 to a vec4
std::vector<FVector4> vertices;
vertices.reserve(Mesh->MeshVertices.Size());
for (const FVector3& v : Mesh->MeshVertices)
vertices.push_back({ v, 1.0f });
transferBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.Size(transferbuffersize)
.DebugName("transferBuffer")
.Create(fb->device.get());
uint8_t* data = (uint8_t*)transferBuffer->Map(0, transferbuffersize);
memcpy(data + vertexoffset, Mesh->MeshVertices.Data(), vertexbuffersize);
memcpy(data + indexoffset, Mesh->MeshElements.Data(), indexbuffersize);
transferBuffer->Unmap();
CollisionNodeBufferHeader nodesHeader;
nodesHeader.root = Mesh->Collision->get_root();
vertexBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR)
.Size(vertexbuffersize)
(useRayQuery ?
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0) |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(vertices.size() * sizeof(FVector4))
.DebugName("vertexBuffer")
.Create(fb->device.get());
@ -120,19 +119,29 @@ void VkRaytrace::CreateVertexAndIndexBuffers()
.Usage(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR)
.Size(indexbuffersize)
(useRayQuery ?
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0) |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size((size_t)Mesh->MeshElements.Size() * sizeof(uint32_t))
.DebugName("indexBuffer")
.Create(fb->device.get());
fb->GetCommands()->GetTransferCommands()->copyBuffer(transferBuffer.get(), vertexBuffer.get(), vertexoffset);
fb->GetCommands()->GetTransferCommands()->copyBuffer(transferBuffer.get(), indexBuffer.get(), indexoffset);
nodesBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(sizeof(CollisionNodeBufferHeader) + nodes.size() * sizeof(CollisionNode))
.DebugName("nodesBuffer")
.Create(fb->device.get());
transferBuffer = BufferTransfer()
.AddBuffer(vertexBuffer.get(), vertices.data(), vertices.size() * sizeof(FVector4))
.AddBuffer(indexBuffer.get(), Mesh->MeshElements.Data(), (size_t)Mesh->MeshElements.Size() * sizeof(uint32_t))
.AddBuffer(nodesBuffer.get(), &nodesHeader, sizeof(CollisionNodeBufferHeader), nodes.data(), nodes.size() * sizeof(CollisionNode))
.Execute(fb->device.get(), fb->GetCommands()->GetTransferCommands());
// Finish transfer before using it for building
PipelineBarrier()
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, useRayQuery ? VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
void VkRaytrace::CreateBottomLevelAccelerationStructure()
@ -146,9 +155,9 @@ void VkRaytrace::CreateBottomLevelAccelerationStructure()
accelStructBLDesc.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
accelStructBLDesc.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
accelStructBLDesc.geometry.triangles = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
accelStructBLDesc.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
accelStructBLDesc.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
accelStructBLDesc.geometry.triangles.vertexData.deviceAddress = vertexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.vertexStride = sizeof(FVector3);
accelStructBLDesc.geometry.triangles.vertexStride = sizeof(FVector4);
accelStructBLDesc.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
accelStructBLDesc.geometry.triangles.indexData.deviceAddress = indexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.maxVertex = Mesh->MeshVertices.Size() - 1;
@ -279,3 +288,78 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
std::vector<CollisionNode> VkRaytrace::CreateCollisionNodes()
{
std::vector<CollisionNode> nodes;
nodes.reserve(Mesh->Collision->get_nodes().size());
for (const auto& node : Mesh->Collision->get_nodes())
{
CollisionNode info;
info.center = node.aabb.Center;
info.extents = node.aabb.Extents;
info.left = node.left;
info.right = node.right;
info.element_index = node.element_index;
nodes.push_back(info);
}
if (nodes.empty()) // vulkan doesn't support zero byte buffers
nodes.push_back(CollisionNode());
return nodes;
}
/////////////////////////////////////////////////////////////////////////////
BufferTransfer& BufferTransfer::AddBuffer(VulkanBuffer* buffer, const void* data, size_t size)
{
bufferCopies.push_back({ buffer, data, size, nullptr, 0 });
return *this;
}
BufferTransfer& BufferTransfer::AddBuffer(VulkanBuffer* buffer, const void* data0, size_t size0, const void* data1, size_t size1)
{
bufferCopies.push_back({ buffer, data0, size0, data1, size1 });
return *this;
}
std::unique_ptr<VulkanBuffer> BufferTransfer::Execute(VulkanDevice* device, VulkanCommandBuffer* cmdbuffer)
{
size_t transferbuffersize = 0;
for (const auto& copy : bufferCopies)
transferbuffersize += copy.size0 + copy.size1;
if (transferbuffersize == 0)
return nullptr;
auto transferBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.Size(transferbuffersize)
.DebugName("BufferTransfer.transferBuffer")
.Create(device);
uint8_t* data = (uint8_t*)transferBuffer->Map(0, transferbuffersize);
size_t pos = 0;
for (const auto& copy : bufferCopies)
{
memcpy(data + pos, copy.data0, copy.size0);
pos += copy.size0;
memcpy(data + pos, copy.data1, copy.size1);
pos += copy.size1;
}
transferBuffer->Unmap();
pos = 0;
for (const auto& copy : bufferCopies)
{
if (copy.size0 > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), copy.buffer, pos, 0, copy.size0);
pos += copy.size0;
if (copy.size1 > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), copy.buffer, pos, copy.size0, copy.size1);
pos += copy.size1;
}
return transferBuffer;
}