- Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
border. - Fixed: SBarInfo Interpolated aross a new Game. SVN r2139 (trunk)
This commit is contained in:
parent
3f140c0549
commit
1f6c915abf
3 changed files with 36 additions and 2 deletions
|
|
@ -156,6 +156,7 @@ class SBarInfoCommand
|
|||
|
||||
virtual void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar)=0;
|
||||
virtual void Parse(FScanner &sc, bool fullScreenOffsets)=0;
|
||||
virtual void Reset() {}
|
||||
virtual void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged) {}
|
||||
|
||||
protected:
|
||||
|
|
@ -235,6 +236,11 @@ class SBarInfoCommandFlowControl : public SBarInfoCommand
|
|||
commands.Push(cmd);
|
||||
}
|
||||
}
|
||||
void Reset()
|
||||
{
|
||||
for(unsigned int i = 0;i < commands.Size();i++)
|
||||
commands[i]->Reset();
|
||||
}
|
||||
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
|
||||
{
|
||||
for(unsigned int i = 0;i < commands.Size();i++)
|
||||
|
|
@ -653,6 +659,12 @@ void SBarInfo::ParseMugShotBlock(FScanner &sc, FMugShotState &state)
|
|||
}
|
||||
}
|
||||
|
||||
void SBarInfo::ResetHuds()
|
||||
{
|
||||
for(int i = 0;i < NUMHUDS;i++)
|
||||
huds[i]->Reset();
|
||||
}
|
||||
|
||||
int SBarInfo::newImage(const char *patchname)
|
||||
{
|
||||
if(patchname[0] == '\0' || stricmp(patchname, "nullimage") == 0)
|
||||
|
|
@ -823,7 +835,7 @@ class DSBarInfo : public DBaseStatusBar
|
|||
public:
|
||||
DSBarInfo (SBarInfo *script=NULL) : DBaseStatusBar(script->height),
|
||||
ammo1(NULL), ammo2(NULL), ammocount1(0), ammocount2(0), armor(NULL),
|
||||
pendingPopup(POP_None), currentPopup(POP_None), lastHud(0),
|
||||
pendingPopup(POP_None), currentPopup(POP_None), lastHud(-1),
|
||||
lastInventoryBar(NULL), lastPopup(NULL)
|
||||
{
|
||||
this->script = script;
|
||||
|
|
@ -944,6 +956,10 @@ public:
|
|||
if (CPlayer != NULL)
|
||||
{
|
||||
AttachToPlayer (CPlayer);
|
||||
|
||||
// Reset the huds
|
||||
script->ResetHuds();
|
||||
lastHud = -1; // Reset
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -970,7 +986,8 @@ public:
|
|||
if (lastPopup != NULL) lastPopup->Tick(NULL, this, false);
|
||||
}
|
||||
|
||||
script->huds[lastHud]->Tick(NULL, this, false);
|
||||
if(lastHud != -1)
|
||||
script->huds[lastHud]->Tick(NULL, this, false);
|
||||
if(lastInventoryBar != NULL && CPlayer->inventorytics > 0)
|
||||
lastInventoryBar->Tick(NULL, this, false);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue