- Separated the skin scale values into separate X and Y values so that skins
automatically generated for different player classes can use both the scaling values that can be set for the actor. SVN r947 (trunk)
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7 changed files with 27 additions and 13 deletions
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April 27, 2008
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- Separated the skin scale values into separate X and Y values so that skins
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automatically generated for different player classes can use both the
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scaling values that can be set for the actor.
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April 26, 2008
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- Fixed: Any MIDI ticks that contain only events that are interpreted by
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the MIDI parser and not passed on to the MIDI device would mess up timing
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