- Separated the skin scale values into separate X and Y values so that skins

automatically generated for different player classes can use both the
  scaling values that can be set for the actor.


SVN r947 (trunk)
This commit is contained in:
Randy Heit 2008-04-27 22:33:19 +00:00
commit 1f8e471eba
7 changed files with 27 additions and 13 deletions

View file

@ -1,3 +1,8 @@
April 27, 2008
- Separated the skin scale values into separate X and Y values so that skins
automatically generated for different player classes can use both the
scaling values that can be set for the actor.
April 26, 2008
- Fixed: Any MIDI ticks that contain only events that are interpreted by
the MIDI parser and not passed on to the MIDI device would mess up timing