- Separated the skin scale values into separate X and Y values so that skins
automatically generated for different player classes can use both the scaling values that can be set for the actor. SVN r947 (trunk)
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7 changed files with 27 additions and 13 deletions
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@ -731,7 +731,8 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
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GetDefaultByType (players[i].cls)->SpawnState->sprite.index)
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{ // Only change the sprite if the player is using a standard one
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players[i].mo->sprite = skins[info->skin].sprite;
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players[i].mo->scaleX = players[i].mo->scaleY = skins[info->skin].Scale;
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players[i].mo->scaleX = skins[info->skin].ScaleX;
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players[i].mo->scaleY = skins[info->skin].ScaleY;
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}
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}
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// Rebuild translation in case the new skin uses a different range
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