- fixed the merge.
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9 changed files with 10 additions and 9 deletions
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@ -31,10 +31,8 @@ IMPLEMENT_CLASS(AGlassShard)
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void P_SpawnDirt (AActor *actor, fixed_t radius)
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{
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fixed_t x,y,z;
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PClassActor *dtype = NULL;
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AActor *mo;
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angle_t angle;
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fixedvec3 pos = actor->Vec3Angle(radius, pr_dirt() << 24, (pr_dirt() << 9) + FRACUNIT);
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