- Fixed useless 'array != NULL' check.
- 'notranslate != NULL' is completely useless, because 'notranslate' is an array, hence removed. - I interpreted 'SbarInfoScript != NULL' as a typo, since 1)in the next expression inside the condition there's a dereference to 'SBarInfoScript[SCRIPT_CUSTOM]' and 2)'SBarInfoScript[SCRIPT_CUSTOM]' is checked against 'NULL', in line 352, and then dereferenced when introducing 'cstype'.
This commit is contained in:
parent
e7f427aa60
commit
1fb757f6f1
2 changed files with 9 additions and 15 deletions
|
|
@ -387,7 +387,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
|
|||
StatusBar->NewGame ();
|
||||
setsizeneeded = true;
|
||||
|
||||
if (gameinfo.gametype == GAME_Strife || (SBarInfoScript != NULL && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
|
||||
if (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != NULL && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
|
||||
{
|
||||
// Set the initial quest log text for Strife.
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue