- moved all GLDEFS parsing into a dedicated source file.

- split gl_postprocessshader.h in two so that the hardware independent part can be used by GLDEFS without pulling in all of OpenGL.
This commit is contained in:
Christoph Oelckers 2018-04-02 12:28:20 +02:00
commit 1fc4c9801b
18 changed files with 1923 additions and 1839 deletions

View file

@ -60,6 +60,7 @@
#include "gl/shaders/gl_present3dRowshader.h"
#include "gl/shaders/gl_shadowmapshader.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/shaders/gl_postprocessshaderinstance.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "gl/textures/gl_material.h"
#include "gl/textures/gl_samplers.h"