Remove FFlatVertexBuffer
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154cb2e967
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1fd14f1140
23 changed files with 164 additions and 290 deletions
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@ -275,8 +275,8 @@ void WriteSavePic(player_t* player, FileWriter* file, int width, int height)
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hw_postprocess.SetTonemapMode(level.info ? level.info->tonemap : ETonemapMode::None);
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hw_ClearFakeFlat();
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screen->mVertexData->Reset();
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RenderState.SetVertexBuffer(screen->mVertexData);
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RenderState.ResetVertices();
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RenderState.SetFlatVertexBuffer();
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// This shouldn't overwrite the global viewpoint even for a short time.
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FRenderViewpoint savevp;
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@ -313,8 +313,8 @@ static void CheckTimer(FRenderState &state, uint64_t ShaderStartTime)
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sector_t* RenderView(player_t* player)
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{
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auto RenderState = screen->RenderState();
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RenderState->SetVertexBuffer(screen->mVertexData);
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screen->mVertexData->Reset();
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RenderState->SetFlatVertexBuffer();
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RenderState->ResetVertices();
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hw_postprocess.SetTonemapMode(level.info ? level.info->tonemap : ETonemapMode::None);
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sector_t* retsec;
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