- made AActor::gravity and FMapThing::gravity floats.
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18 changed files with 43 additions and 43 deletions
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@ -1215,7 +1215,7 @@ static int PatchThing (int thingy)
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}
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if (value[1] & 0x00000001)
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{
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info->gravity = FRACUNIT/4;
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info->Gravity = 1./4;
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value[1] &= ~0x00000001;
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}
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info->flags2 = ActorFlags2::FromInt (value[1]);
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