- made AActor::gravity and FMapThing::gravity floats.

This commit is contained in:
Christoph Oelckers 2016-03-21 00:51:19 +01:00
commit 1ff4bb419c
18 changed files with 43 additions and 43 deletions

View file

@ -3918,7 +3918,7 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
break;
case APROP_Gravity:
actor->gravity = value;
actor->Gravity = ACSToDouble(value);
break;
case APROP_SeeSound:
@ -4050,7 +4050,7 @@ int DLevelScript::GetActorProperty (int tid, int property)
// The current render style isn't expressable as a legacy style,
// so pretends it's normal.
return STYLE_Normal;
case APROP_Gravity: return actor->gravity;
case APROP_Gravity: return DoubleToACS(actor->Gravity);
case APROP_Invulnerable:return !!(actor->flags2 & MF2_INVULNERABLE);
case APROP_Ambush: return !!(actor->flags & MF_AMBUSH);
case APROP_Dropped: return !!(actor->flags & MF_DROPPED);