- made AActor::gravity and FMapThing::gravity floats.
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18 changed files with 43 additions and 43 deletions
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@ -3918,7 +3918,7 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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break;
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case APROP_Gravity:
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actor->gravity = value;
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actor->Gravity = ACSToDouble(value);
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break;
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case APROP_SeeSound:
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@ -4050,7 +4050,7 @@ int DLevelScript::GetActorProperty (int tid, int property)
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// The current render style isn't expressable as a legacy style,
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// so pretends it's normal.
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return STYLE_Normal;
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case APROP_Gravity: return actor->gravity;
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case APROP_Gravity: return DoubleToACS(actor->Gravity);
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case APROP_Invulnerable:return !!(actor->flags2 & MF2_INVULNERABLE);
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case APROP_Ambush: return !!(actor->flags & MF_AMBUSH);
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case APROP_Dropped: return !!(actor->flags & MF_DROPPED);
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