- made AActor::gravity and FMapThing::gravity floats.
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18 changed files with 43 additions and 43 deletions
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@ -705,7 +705,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
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mapthings[count].SkillFilter = 0xffff;
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mapthings[count].flags = MTF_SINGLE|MTF_COOPERATIVE|MTF_DEATHMATCH;
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mapthings[count].special = 0;
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mapthings[count].gravity = FRACUNIT;
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mapthings[count].Gravity = 1.;
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mapthings[count].RenderStyle = STYLE_Count;
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mapthings[count].alpha = -1;
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mapthings[count].health = -1;
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