- made AActor::gravity and FMapThing::gravity floats.
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18 changed files with 43 additions and 43 deletions
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@ -1755,7 +1755,7 @@ void P_LoadThings (MapData * map)
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memset (&mti[i], 0, sizeof(mti[i]));
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mti[i].gravity = FRACUNIT;
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mti[i].Gravity = 1;
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mti[i].Conversation = 0;
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mti[i].SkillFilter = MakeSkill(flags);
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mti[i].ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
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@ -1854,7 +1854,7 @@ void P_LoadThings2 (MapData * map)
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mti[i].flags &= 0x7ff; // mask out Strife flags if playing an original Hexen map.
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}
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mti[i].gravity = FRACUNIT;
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mti[i].Gravity = 1;
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mti[i].RenderStyle = STYLE_Count;
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mti[i].alpha = -1;
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mti[i].health = 1;
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