- made AActor::gravity and FMapThing::gravity floats.

This commit is contained in:
Christoph Oelckers 2016-03-21 00:51:19 +01:00
commit 1ff4bb419c
18 changed files with 43 additions and 43 deletions

View file

@ -1755,7 +1755,7 @@ void P_LoadThings (MapData * map)
memset (&mti[i], 0, sizeof(mti[i]));
mti[i].gravity = FRACUNIT;
mti[i].Gravity = 1;
mti[i].Conversation = 0;
mti[i].SkillFilter = MakeSkill(flags);
mti[i].ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
@ -1854,7 +1854,7 @@ void P_LoadThings2 (MapData * map)
mti[i].flags &= 0x7ff; // mask out Strife flags if playing an original Hexen map.
}
mti[i].gravity = FRACUNIT;
mti[i].Gravity = 1;
mti[i].RenderStyle = STYLE_Count;
mti[i].alpha = -1;
mti[i].health = 1;